Author:
Design Patterns⚓︎
Design patternis a reusable solution to a commonly occurring problem in software design. It provides a general framework for solving a particular design problem, which can be adapted to suit the specific needs of a particular application.
Design patterns are typically classified into three categories:
- Factory Method: for single product creation with multiple subclasses
- Abstract Factory: for platform-specific, style-specific product families, cross-platform UI
- Builder: for API, SDK, infra
- Singleton: for global managers, config, logging
- Prototype: for game dev, performance optimization, object cloning
- 2.1 Adapter
- 2.2 Bridge
- 2.3 Composite
- 2.4 Decorator
- 2.5 Facade
- 2.6 Flyweight
- 2.7 Proxy
- 3.1 Chain of Responsibility
- 3.2 Command
- 3.3 Interpreter
- 3.4 Iterator
- 3.5 Mediator
- 3.6 Memento
- 3.7 Observer
- 3.8 State
- 3.9 Strategy
- 3.10 Template Method
- 3.11 Visitor
