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Flipbook Node⚓︎
In shader graph, The Flipbook node generates UV coordinates that are used to sample a texture that's divided into frames laid out in a grid pattern. It's most frequently used to playback a series of frames to create an animation.
Here is the example of the Flipbook node provided by Unity:
How to use the Flipbook node?
Below are the properties of the Flipbook node:
- UV: The UV coordinates used to sample the texture.
- Width: The number of frames in the texture's horizontal direction.
- Height: The number of frames in the texture's vertical direction.
- Tile: The amount equal to the number of which the texture is tiled in the horizontal and vertical directions. It will be modedbythe number of Height and Width. (NOTICE: We should use
Floorhere, since the number must be a integer.)
How to generate texture for Flipbook ?
Image Sequencer is a tool that allows you to create flipbooks from a sequence of images. Basically what you need is:
- Create an animation use shader graph.
- Record the animation as a GIF or a sequence of images.
- If you have a GIF, you can use online tools to convert it to a sequence of images.
- Use
Image Sequencerto generate the Flipbook texture.
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